![]() If the player keeps filling, the robot eventually explodes. If the robot is overly underfueled, it leaves with Xs in it's eyes. Miss.: The robot continues down the conveyor belt if the player doesn't do anything.If overfueled, it grabs its head in a panic, with its eyes growing large. If underfueled, the robot appears dazed and tilts its head from side to side. ![]() Early!/Late!: If the player mistimes dropping the pump, it hits the robot's head, causing it to tilt.Honeybee Land: Karate Man, Air Rally, Fillbots, Catchy Tune Machine Land: Rhythm Tweezers, Glee Club, Fruit Basket, Figure Fighter First Gate: Mr. Im sorry in advance if anything copies your list. The game revolves around Karate Joe punching objects in a featureless pink plain. The arrange version, Karateka 2, appears in Technician in Rhythm Tengoku. The long version, Karate Man Returns, appears in Stage 1 of Rhythm Tengoku and Honeybee Tower in Rhythm Heaven Megamix. Remix 1, Remix 2 and Remix 4s music were used to train the development teams sense of rhythm by having them dance to it. With a bit of, er, 'inspiration' from your list, heres how I would fix Rhythm Heaven Megamix. Karate Man (, Karateka) is the 1st Rhythm Game of Honeybee Land (1st overall) in Rhythm Heaven Megamix. If the pump is released with perfect timing, they fly off. There is an unused version of Remix 1 accessible through Sequence Test in Rhythm Tengoku under the name Dance Lesson 1.In it, Tap Trial replaces Rhythm Datsumo and the remix itself is much longer. Perfect!/Ace!: The robot is filled just enough and does a little dance as it continues down the conveyer belt.Ⓐ (Release)/ Tap (Release): Release/stop filling. ![]()
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